#ifndef TX_H_
#define TX_H_
#define TX_FLOOR_S1			1
#define TX_CEILING_S1 		2
#define TX_WALL_S1 			3
#define TX_FLOOR_S2			4
#define TX_CEILING_S2 		5
#define TX_WALL_S2 			6
#define TX_FLOOR_S3			7
#define TX_CEILING_S3 		8
#define TX_WALL_S3 			9
#define TX_FLOOR_S4			10
#define TX_CEILING_S4 		11
#define TX_WALL_S4 			12
#define TX_FLOOR_S5			13
#define TX_CEILING_S5			14
#define TX_WALL_S5				15
#define TX_TORRETTA_1		16
#define TX_COCACOLA			17
#define TX_POSTER1			18
#define TX_CORNICE				19
#define TX_DOOR_1				20
#define TX_DOOR_2				21
#define TX_DOOR_3				22
#define TX_DOOR_4				23
#define TX_POSTER2			24
#define TX_POSTER3			25
#define TX_POSTER4			26
#define TX_POSTER5			27
#define TX_POSTER6			28
#define TX_PANNELLO1			29
#define TX_PANNELLO2			30
#define TX_DRAGO				31
#define TX_COCAPEPSI			32
#define TX_PAVIMENTOEXT	33
#define TX_POSTER7			34
#define TX_POSTER8			35
#define TX_POSTER9			36
#define TX_DOORSIDE			37

#include <GL/glut.h>

GLuint caricaTexture(char* filename);
void initTextures(void);
void applyTexture(int curtexture);

#endif




